Animation, ContinuedFlippingCreating the celColoring the celPhotographingthe celComputer-generatedanimationFlipping is the process of rapidly flipping through the completed drawings inrapid succession to make sure that action flows smoothly. Gather copies oforiginal drawings, correctly sequenced, and rapidly leaf through them. Ifyou notice jerky or unnatural movement, indicate corrections on the copies.Correct the original drawings after character movement on the copies appearsto flow.Creating the cel from the original artwork requires copying the art, eitherphotographically, electronically, or by diazo onto a clear acetate base. Theimage should appear on the clear acetate base as a black line image.Because cels are acetate based, inks, oil, and acrylic paints will not adhere tothem. Use specially formulated color paints, available in many colors, topaint on the cel. These paints are flexible and will not crack off when dry.Paint the reverse side of the cel (when the image is backward to you) andpaint within the lines. Thoroughly mix paints before applying them to the celor streaks may appear when viewed from the front side. Allow extra dryingtime for acetate-based paints to dry. Acetate-based paints dry slowly andmay dissolve previous paint layers if they are not dry before you apply thenext color. Use permanent markers to color acetate when you want toexaggerate texture and streak marks.Once painted, place the cel on prepared background images or textures andphotograph with standard slide film. Be aware of the potential effects ofglare from the camera lights. Finished slides may be shown in standard slideprojectors, slide projectors equipped with a programmer (programmed up to20 frame per second), or fed into computers.Several animation software programs exist to greatly simplify creatinganimation graphics. The theory of animation remains unchanged. You stilldefine the extreme range of action the character is to make, determine theamount of time to begin and complete the action, and translate time to framesper second. This is the number of separate images required to portray theaction. You must draw the images at the beginning and end of the actionsequence. The computer software draws the images in between the extremes.4-14
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