Graphics Software, Continued
Color special
effects
(Continued)
COLOR CYCLING: To simulate movement in images created onscreen, try
the COLOR CYCLING effect. Perceived movement is achieved by
displaying pixels in set palettes or selected palettes in a rainbow-like
gradient.
SMEAR: The SMEAR tool allows you to push and move colors and patterns
around onscreen as if they were wet paint. The smudges, smears, and
softened edges resemble the effects of pastels or impasto.
BRUSHES: More sophisticated image-editing software programs not only
have brush and brush size selections but also are capable of being pressure
sensitive. Some software offers bristly or smooth brush hairs for dry brush
and smooth applications of pigments.
EFFECTS: To create more painterly effects, graphics software programs
have pigment application effects resembling oil paint, pastel, felt tip, and
colored pencil textures.
SURFACES: Just as media textures vary so can substrate surfaces. The
SURFACES special effects options visually emboss images with substrate
surface texture resembling canvas, rough and smooth Bristol board, linens,
and weaves.
Working in
Overuse or improper use of color is offensive. Practice the principles in
color
color theory.
To increase resolution in final printed products, create the art in DPI (dots
per inch) at twice the intended printed lines per inch (LPI). The higher the
resolution, the fewer problems you have with moire and tonal patterns.
Work with color by creating masters in monochrome first. Once you save
the monochrome images, experiment with color variations on copies. This
develops a sense of the most economical and effective use of color.
Periodically save line drawings at various stages of completeness as separate
files. Should you make mistakes or change your mind about applying a
particular color or pattern, return to the last line drawing saved.
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